


For our Squidbert here, our artists wanted the species to specifically convey three different emotions Enigmatic, Friendly and Hyper-intelligent. Like mentioned before, we first decide what narrative and emotions we base our characters on. Let’s look at another example!īelow we have some detailed explorations of a squid-like species. This is important to explore at the beginning of the species creation process, to make sure we create a cohesive visual language that’s in line with the emotion and story we want the character to convey.Īfter our artists have settled on a narrative and direction for a species, they start sketching up some more defined concepts.ĬonceptingDuring the concepting phase, the artists explore a lot of different directions before settling on a design that conveys the right visuals and story. Made by art director Frida Eriksson and artist Emma JonssonĪs you can see, the artists explored several different uses of poses and silhouettes to convey a range of emotions. We always explore several different narratives and sources of inspiration, and we use these to create unique characters.īelow is an example of one of these narrative explorations, when our artists explored the deep sea: Our team of artists start by looking at what common identifiers can be found in deep sea creatures, and what emotions they convey. How did the animal evolve to look like this? How has the environment it lives in shaped it’s appearance and behaviour? This helps us understand what elements and why something looks and feels the way it does, and we can use it as inspiration for creating an alien species.įor example, we can start by exploring the deep sea as a source of inspiration. When creating a character inspired by an existing animal, we also first explore why this animal looks the way it does and what specific characteristics we can identify. Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when creating the Aquatics species!Įxploring the narrativeWhen creating a new species, we first start by exploring the theme, story and narrative of the species. Hi! My name is Fenni and I’m an Art Producer for Stellaris. Written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman
